Have you ever played a video game where you kept track of your score or had lives that you lost when your character got hurt? Well, in Scratch, the thing that keeps track of numbers like scores and lives is called a variable! Just like how your backpack holds your school supplies, a variable holds information, like numbers or words, that your Scratch project can use.
In this article, we’re going to dive into what variables are, how to create them, and how to use them to make your projects even more awesome!
What is a Variable?
A variable in Scratch is like a container where you can store different pieces of information. It can be a number (like a score), a word (like a player’s name), or even just a value that helps your project do something cool. Think of it like having a magic box where you can put something inside and change what’s in the box whenever you need to.
Examples of What Variables Can Do:
- Keep track of the score in a game.
- Count how many lives a player has left.
- Remember the name of the player.
- Count down a timer.
Creating a Variable in Scratch
Now let’s create our own variable in Scratch! Follow these simple steps:
- Open Scratch and go to the project editor.
- Click on the orange “Variables” category in the block palette.
- Click the “Make a Variable” button.
- A box will pop up asking for a name for your variable. Choose a name that makes sense (like “Score” or “Lives”).
- Choose if you want the variable to be for all sprites (so any character can use it) or for this sprite only (only one character can use it).
- Click OK, and you’ll see your new variable appear in the block palette and on the stage!
You’ve just made your first variable!
Using Variables in Your Scratch Project
Once you have a variable, you can set it, change it, or use it in different parts of your project. Let’s look at the most common blocks you’ll use with variables:
- Set [variable] to [value]: This block sets your variable to a specific value. For example, if you want to start your game with a score of 0, you can set the “Score” variable to 0 when the game begins.
- Change [variable] by [amount]: This block is useful when you want to increase or decrease the value of your variable. If a player earns 10 points, you can change the “Score” variable by 10.
- Show variable: This block makes your variable visible on the stage, so players can see their score, timer, or other information.
- Hide variable: If you want to stop showing the variable on the stage, use this block to hide it.
Example:
Let’s say you’re making a simple clicker game where the player clicks moving apples. You can use a variable called “Apples Caught” to keep track of how many apples the player clicks.
- Start the game by setting “Apples Caught” to 0.
- Every time the player clicks an apple, change “Apples Caught” by 1.
- Show the variable on the screen so the player can see their score.
Why Are Variables Important?
Variables make your Scratch projects more fun and interactive. They help your projects remember important information, which can make games more exciting or animations more dynamic. Without variables, your project wouldn’t know things like how many points a player has or how long a timer has left.
Imagine:
- A game without a score? That wouldn’t be as fun, right?
- A quiz that forgets your name? Not so cool!
That’s why variables are such a big deal in Scratch – they help your project “remember” things and make everything work smoothly.
When creating variable names in Scratch, there are a few key restrictions and best practices to keep in mind to ensure your variable names work correctly and are easy to understand:
Restrictions for Variable Names in Scratch:
- No Special Characters: Variable names cannot include symbols like @, #, !, or $.
- No Spaces: Variable names in Scratch cannot contain spaces. For example, “player score” is not allowed, but you could use “playerScore” or “player_score” instead.
- Avoid Keywords: Although Scratch does not have strict reserved keywords like some other programming languages, it’s good practice to avoid using words that may be confusing or too general, like “variable” or “set”.
- Naming a variable in all uppercase letters is not suggested. Lowercase or camelCase is recommended.
Recommended Naming Practices:
- Use Descriptive Names: Choose names that clearly indicate what the variable stores. For example:
- score
- playerLives
- timer
- playerName
- Use Camel Case or Underscores: Since spaces aren’t allowed, you can use camel case (like playerScore) or underscores (like player_score) to separate words. This makes the name easier to read.
- Avoid Long Names: While descriptive names are important, try to keep them relatively short to make it easier to manage them in the block workspace.
- Stick to English Letters and Numbers: Scratch supports English letters and numbers in variable names, but avoid starting with a number, as it can cause confusion.
And there you have it – a simple, fun guide to understanding variables in Scratch! Now that you know how to create, use, and change variables, you can use them to make all kinds of amazing projects. Whether it’s a game, animation, or interactive story, variables will help you keep track of important information and make your Scratch creations even better.
So, go ahead and give it a try in your next Scratch project. Whether you’re keeping score, counting lives, or remembering names, variables are your new best friend!





